This is a test post Ignore me Sunday, 12 September 2010

This is a test post Ignore me

Command & Conquer: Tiberian Dawn Full Version IMBACORE Friday, 19 March 2010

What was the last strategy game you played that had you so addicted you still think in the late hours of the night how to go about overcoming the defenses of stubborn AI-controlled bases that had obliterated every last unit you threw at them?

In all the years that I’ve been playing strategy games, the answer is one and the same: Command & Conquer: Tiberian Dawn.

The answer amused and shocked me as a few weeks ago, as I was mopping up what was left of a GDI base, I exclaimed “Heh!” with a smug grin. I haven’t felt so triumphant since 12 years ago, back when 486 systems reigned supreme and I was playing ---


--- Command & Conquer: Tiberian Dawn, the. Exact. Same. Game.



Command & Conquer owes its charm to the traditional you-against-a-dumb-AI-with-resources-as-prodigious-as-Bill Gates single player campaign scheme. It may be annoying for some but it certainly glues me to my keyboard, mouse, and monitor. Who can remember the frustration and challenge of throwing Medium and Mammoth Tanks at an Obelisk of Light while MLRS work on the laser tower from behind only to witness despairingly as the AI erects another obelisk seconds later?.Read more...

Full Spectrum Warrior Lag Stutter Framerate Problems and How to Solve Them Thursday, 18 March 2010


I recently came across the news that Full Spectrum Warrior had been released as a downloadable free full version shooter game years ago. I downloaded the installer, installed the game, and... got confounded. The game ran alright --- except that my mouse lagged big time, the intro stuttered, and the free PC FPS game produced abysmal framerates. Read more...

New GameStand Blog

After some consideration I have decided to move the GameStand blog from Wordpress to Blogger. I have done this for one simple reason; Wordpress took too much time and effort to maintain and was overly complicated for what I needed for a blog. So here we are.

Warmonger: Operation Downtown Destruction: IMBACORE

Back in 2002, a company named Ageia surfaced, bringing into the PC industry avant-garde hardware designed to offload physics calculations from the CPU. The hardware, a dedicated physics card (much like a separate sound card, only this one calculated physics, not audio) didn’t do so well, considering that enhanced physics didn’t produce game altering changes back in the early part of the decade. In 2008, Nvidia acquired Ageia, fusing the innovative physics technology with their video cards. Ageia might not have survived the decade, but their legacy, the hardware and the middleware PhysX, continues to live on in several games.

One of these is Warmonger: Downtown Destruction, a game developed by NetDevil. Now released as a downloadable free PC FPS game, Warmonger was made to fully integrate physics-related gimmicks into its multiplayer-centric gameplay. I couldn’t find any information on how Warmonger found its way into Nvidia’s downloadable Graphics Plus Power Packs but the free PC FPS multiplayer shooter now acts as the flagship of the bunch of freebies, giving players the whole nine yards of what it feels like to have a physics-intensive game.

Being a PhysX-centric game, when it comes to physics effects, Warmonger delivers in spades. The game is riddled with elements that flagrantly announce it to be a PhysX game. You turn a corner, a banner blocks your way, undulating and flapping in the breeze. You brush it aside and find yourself in an open area, cinders floating past you in a realistic manner as you run towards the sound of a firefight. You arrive at the scene and hastily take cover behind a concrete barrier as a hostile opens up with his chaingun. The concrete cover you ran from breaks apart in chunks. You take a bead, alt-fire, and launch a grenade. The thing sticks on the chaingunner. He runs towards you, in a desperate attempt to take you with him but blows apart several feet away, chunks of meat flying in all directions. These little things thoroughly immerse you in the urban-themed arenas of this free PC first-person shooter. Read More...

Review: Downloadable PC Free FPS Multiplayer Shooter - Full Game Warmonger: Downtown Destruction Review [IMBACORE]

3 Classic Command & Conquer Games are Now Available as Freeware Tuesday, 16 February 2010

3 Classic Command & Conquer Games are Now Available as Freeware

EA recently released the classic Command & Conquer game Tiberian Sun and the expansion pack Firestorm. This means that the first 3 titles from the epic real time strategy franchise are now freely available for download on GameStand.

Tiberian sun continued the Story from the original Command & Conquer (Tiberian Dawn). the main storyline follows the second war between the Global Defense Initiative (GDI) and the Brotherhood of Nod taking place in 2030, roughly 30 years after the end of Command & Conquer.

This download also includes the Firestorm expansion pack

Download - 1.3GB


Command & Conquer: Red Alert (1996)

Red Alert was the prequel to the original Command & Conquer (Tiberian Dawn). Set in a alternative universe where Eienstein travels back in time a kills Hitler allowing the Soviet Union power to dominate Europe. Allied Forces battle an aggressive Soviet Union for control over the European mainland.

Download - 1GB


Command & Conquer [Tiberian Dawn] (1995)


The first of the Command & Conquer games which saw the struggle between the the Global Defense Initiative (GDI) and the Brotherhood of Nod as they fight for control over the mysterious resource Tiberium.

Command & Conquer: Tiberian Sun and Firestorm Released as Freeware: IMBACORE

That's right, EA has released two new chapters in the war against Kane and the Brotherhood of Nod as free strategy games. I'll download this over the weekend and "take the guns for a spin."

Download - 1.2GB

Read the Full post here...
Free Full Version PC Strategy Games News: Command & Conquer: Tiberian Sun and Firestorm Released as Freeware [IMBACORE]

GameStand v2.5 Released! Sunday, 22 November 2009

I have been working on a UI overhaul of the site. I have listened to feedback about the current site and had more inspiration for it. This update includes some major tidying up of code. This meant hours of trawling though finding errors useless code and also rewriting the CSS page. But as you can see the update has been rolled out and the site looks better than ever.

The next step is the look out for bugs and fix them (I already have a list of bugs to fix).

Changes Summery:


  • New revised design to improve the overall quality feel of the site

  • Major coding overhaul to improve performance and make my life easier

  • Revised categories

  • More Patches

  • More free MMORPG games (Suggestions welcome)

  • Removal of the wibiya bar

  • Improved Ad placements


There are still items to complete, these include:

  • New file search

  • Repair RSS (GGRRRR keeps breaking)

  • Integrating Google friend connect (specifically the review widget)

  • New download and editors pick buttons

  • Lots of random fixes

  • Improved blog theme


Once these last additions are done and the bugs fixed that should be it for the site design. I may even remove the beta tag from my logo!

Enjoy the Site!

Prometheus Monday, 9 November 2009

New Game: Winner if the Intel Make Something Unreal Contest. An FPS with the ability to rewind the game and spawn a new version of yourself, with your old selves performing the same actions you did the first time around.

The Unreal Development Kit is now Available

The Unreal Development Kit has been released paving the way for many new free games for us to play.



The Unreal development kit is the free version of the Unreal Engine 3 for use with non commercial games (mods) and education. This basically means that Unreal 3 Mods can now be played without the need to own a copy for Unreal Tournament 3 effectively turning these mods in to there own game. All that is required is for the developers of the mods to start using the UDK.

There are already a couple of titles released using the UDK and will be uploaded to GamStand soon. Any games that are released using the UDK that are added to this site will  have the UDK logo next to it so keep a look out for it.

[caption id="" align="alignnone" width="456" caption="The Ball is one of the first titles to use the UDK"][/caption]

For more informaiton about the UDK visit www.udk.com and check out the trailer below.

Operation Flashpoint: Dragon Rising Patch Saturday, 7 November 2009

New Game: This patch installs the Skirmish pack DLC expansion and addresses a number of gameplay issues. Content includes four multiplayer maps and two Fire Team Engagements.

Riot Act Friday, 6 November 2009

New Game: Riot Act It's a small singleplayer only mod for Half-Life 2

Battle Grounds 2

New Game: The Battle Grounds 2(BG2) is a Half-Life 2 multiplayer modification based on the revolutionary war. It is the sequel to the popular HL1 mod with even more features and possibilities.

Out Of Hell

New Game: Out Of Hell is a horror-themed first-person adventure that takes place within Grinwood, an industrial town devastated by a zombie plague.

NEOTOKYO° Friday, 30 October 2009

New Game: NEOTOKYO is a first person shooter that provides a visceral & realistic combat experience in a rich futuristic setting.

Fiesta Online Thursday, 29 October 2009

New Game: n Fiesta Online thousands of players can discover a colorful and breathing world full of adventure.

Zombpocalypse Review: IMBACORE

It's has got all the gore you want, the simple mindlessness of the catharsis that you crave for, all in one adrenaline-pumping package that recalls back the days of arcade yore. Layer this with advanced graphics effects like specular, lightmaps, dynamic shadows, muzzle flashes, and advanced shaders and you've got one hell of a zombie shooter. Read More...



Read the Full Review here...
Review: Downloadable Free PC FPS Horror Shooter Zombpocalypse
[IMBACORE]

Assult Tech 1: Battletech

New Game: AT1:BT, a classic Mechwarrior2 remake, developed entirely from scratch, combines 'stompin elements from the entire Mechwarrior series.

AssaultTech1: BattleTech Released on Mek Tek X

little MechWarrior We are still eagerly waiting for the release of Mech Warrior 4. However MekTek have released there distribution software MekTek X for public beta which will be the platform for Mech Warrior 4 and other Mech Warrior games. Released with MekTek X  is AssaultTech1: BattleTech a classic Mechwarrior2 remake. It currently only has an offline instant action mode that gives you the basics of the game. However online play will be available some time in the future. Playing it last night was fun once i figured out the controls and gave me a taste for more future Mech Warrior updates and releases. Remember this game and MekTek X is still in very early beta stages so expect some bugs and huge improvements over the coming months.


IMBACORE added:

Mektek.net surely has gotten an overhaul yesterday --- the site now has a brand new interface; it even shows a short animation clip of a Vulture (if memory serves). It also has a link to its YouTube channel.

MekTek.net Releases v2.3 of its Downloadable Mechwarrior 2 Remake - Assault Tech 1: Battletech [IMBACORE]
Celebrating our 10 year anniversary (and BattleTech's 25th anniversary) MekTek.net is pleased to announce the immediate community release of AssaultTech1: BattleTech version 2.3.0 (better known as AT1:BT). Mechwarriors, the wait is over, choose your mech, choose your map, and choose your battle in 'instant action style gameplay, featuring classic BattleTech rules, in this latest standalone installment of MekTek's MechWarrior action-simulator. Since our last AT1 release, 2.3.0 features more Mechs, new weapons, new singleplayer maps and dozens of upgrades to our ICE engine including water, weathering, and vegetation rendering updates. AT1:BT is not only sure to satisfy the Mechwarrior's thirst for battlemech action but is also sure to satisfy any gamer's appetite for mech havoc.

AT1:BT, a classic Mechwarrior2 remake, developed entirely from scratch, combines 'stompin elements from the entire Mechwarrior series. AT1:BT was initially developed by Benzine Studios, later adopted by Studio MekTek Inc. in conjunction with our community effort MekTek.net. For more information about AT1:BT, including new content and previews, visit MekTek at: http://www.mektek.net/.

MekTek.net was founded in 1999 to provide free downloadable content and tools for the Mechwarrior series. In the past MekTek.net's developments were entirely reverse engineered because Mechwarrior3 and 4 are closed source engines. Recently, Studio MekTek Inc. was established in 2006 as a private software development studio specializing in 3D development and provides development support to the MekTek.net community. MekTek's commitment to this project is to continue the ongoing AT1 effort and follow through with the direction set forth by Benzine Studios and continue developing AT1 with these interests aligned.


For Immediate Press Release [mektek.net]







Zombie Panic: source v2.0 Released on Steam

We told you we'd reveal more about Zombie Panic! Source v2.0 soon and by that we hoped to surprise you with an early release! We're all going to be busy celebrating Halloween and we hope to hear all about yours so instead of waiting till the 31st. Enjoy ZPS v2.0 Now! If you already have ZPS installed it should already be updating/updated and we've already contacted the Servers to let them know to update theirs. It's a very large patch (400+ MB) so get updating ASAP. If however you don't have ZPS...





ZPS v2.0 Available NOW on Steam! Plus Contest Winners! [zombiepanic.org]

Changelog

- Added ZPA gamemode.
.- Added "wounding" instead of infection for ZPA carriers. (Damage over time to humans)
.- Pistols and melee weapons dropped in ZPA fade after 20 seconds.
.- Choose4 now functions again in ZPA, allows you to switch team
.- Team autobalance is built-in.
.- "mp_zpanobalance" turns autobalance off in ZPA.
.- "mp_zpabalancefactor" changes the degree to which teams can be imbalanced.
.- "sv_zp_checkautobalance" forces an autobalance check.
.- Automatic weapon spawning system, no need for weapon entities.
.- New team score system implemented for ZPA. Your score is always on the left, color indicates team.
.- "zpathink" proceeds to the next ZPA side objective in testmode, useful for testing.
.- "mp_zparespawndelay" changes how long humans have to wait until they respawn.
.- "mp_zpatimelimit" changes the time limit in ZPA mode.
.- "sv_zp_solo" implemented for ZPA. It functions much like sv_testmode, but lets the round function normally.
- Added a new song (KM_Horde.mp3)
- Added Zpo_Shreddingfield
- Added Zps_Clubzombo.
- Added Zpa_Badbayou
- Added Zpa_Town
- Added Bezerk mode for Zombies.
- Added Objective list for levels.
- Added Objective beacons for levels.
- Added trigger_capturepoint_zp (Capture points).
- Added new Character (Lea).
- Added Phong shader to models (All characters, hands, some guns, some props).
- Added new melee weapon: Baseball bat!
- Added a new rain precipitation sprite and tweaked settings to get better looking rain.
- Added filter property to momentary_rot_button entity, which limits rotation to those activators who match the filter_activator_ conditions (see filter_activator_team).
- Added game_text recipient filter attribute, allowing mappers to filter recipients of text messages via the filter_activator_ (like filter_activator_team).
- Grenade cooking added.
- Updated Policestation.
- Updated Biotec
- Updated Nightmare.
- Updated Asylum.
- Updated Deadend.
- Updated Haunted.
- Updated Tanker.
- Updated Keretti.
- Updated Subway (ZPO version).
- Updated Deadblock (ZPO version).
- Updated animations for all melee weapons.
- Updated weapon pickup system, should be more accurate now.
- Waitress playermodel and texture updated.
- Replaced frying pan with a highly detailed cast iron pan.
- Replaced pot.
- Fixed Unload weapon bug.
- Fixed remaining issues with turning hardcore on/off. (Extra carriers, etc.)
- Fixed exploit when a player could block a door by spamming +use. Doors can't be closed while opening anymore.
- Eugene playermodel fixed weights and small updates to texture.
- Spawn points can now be enabled or disabled (Leveldesign).
- Buttons now have a built-in team filter (Leveldesign).
- Humanclip and Zombie clip now only block players, bullets can get through (Leveldesign).
- Timer visibility and scaling improvements.
- Removed Deadblock (ZPS version).
- Removed Subway (ZPS version).
- Removed Golfclub from Starting melee weapons.