New Game: NEOTOKYO is a first person shooter that provides a visceral & realistic combat experience in a rich futuristic setting.
Fiesta Online Thursday, 29 October 2009
New Game: n Fiesta Online thousands of players can discover a colorful and breathing world full of adventure.
Posted by GameStand Blog at 19:05 0 comments
Labels: New Games
Zombpocalypse Review: IMBACORE
It's has got all the gore you want, the simple mindlessness of the catharsis that you crave for, all in one adrenaline-pumping package that recalls back the days of arcade yore. Layer this with advanced graphics effects like specular, lightmaps, dynamic shadows, muzzle flashes, and advanced shaders and you've got one hell of a zombie shooter. Read More...
Read the Full Review here...
Review: Downloadable Free PC FPS Horror Shooter Zombpocalypse [IMBACORE]
Posted by GameStand Blog at 17:18 0 comments
Labels: Reviews, Social Feed
Assult Tech 1: Battletech
New Game: AT1:BT, a classic Mechwarrior2 remake, developed entirely from scratch, combines 'stompin elements from the entire Mechwarrior series.
Posted by GameStand Blog at 15:01 0 comments
Labels: New Games
AssaultTech1: BattleTech Released on Mek Tek X
We are still eagerly waiting for the release of Mech Warrior 4. However MekTek have released there distribution software MekTek X for public beta which will be the platform for Mech Warrior 4 and other Mech Warrior games. Released with MekTek X is AssaultTech1: BattleTech a classic Mechwarrior2 remake. It currently only has an offline instant action mode that gives you the basics of the game. However online play will be available some time in the future. Playing it last night was fun once i figured out the controls and gave me a taste for more future Mech Warrior updates and releases. Remember this game and MekTek X is still in very early beta stages so expect some bugs and huge improvements over the coming months.
IMBACORE added:
Mektek.net surely has gotten an overhaul yesterday --- the site now has a brand new interface; it even shows a short animation clip of a Vulture (if memory serves). It also has a link to its YouTube channel.
MekTek.net Releases v2.3 of its Downloadable Mechwarrior 2 Remake - Assault Tech 1: Battletech [IMBACORE]
Celebrating our 10 year anniversary (and BattleTech's 25th anniversary) MekTek.net is pleased to announce the immediate community release of AssaultTech1: BattleTech version 2.3.0 (better known as AT1:BT). Mechwarriors, the wait is over, choose your mech, choose your map, and choose your battle in 'instant action style gameplay, featuring classic BattleTech rules, in this latest standalone installment of MekTek's MechWarrior action-simulator. Since our last AT1 release, 2.3.0 features more Mechs, new weapons, new singleplayer maps and dozens of upgrades to our ICE engine including water, weathering, and vegetation rendering updates. AT1:BT is not only sure to satisfy the Mechwarrior's thirst for battlemech action but is also sure to satisfy any gamer's appetite for mech havoc.
AT1:BT, a classic Mechwarrior2 remake, developed entirely from scratch, combines 'stompin elements from the entire Mechwarrior series. AT1:BT was initially developed by Benzine Studios, later adopted by Studio MekTek Inc. in conjunction with our community effort MekTek.net. For more information about AT1:BT, including new content and previews, visit MekTek at: http://www.mektek.net/.
MekTek.net was founded in 1999 to provide free downloadable content and tools for the Mechwarrior series. In the past MekTek.net's developments were entirely reverse engineered because Mechwarrior3 and 4 are closed source engines. Recently, Studio MekTek Inc. was established in 2006 as a private software development studio specializing in 3D development and provides development support to the MekTek.net community. MekTek's commitment to this project is to continue the ongoing AT1 effort and follow through with the direction set forth by Benzine Studios and continue developing AT1 with these interests aligned.
For Immediate Press Release [mektek.net]
Posted by GameStand Blog at 14:15 0 comments
Labels: News, Reviews, Social Feed
Zombie Panic: source v2.0 Released on Steam
We told you we'd reveal more about Zombie Panic! Source v2.0 soon and by that we hoped to surprise you with an early release! We're all going to be busy celebrating Halloween and we hope to hear all about yours so instead of waiting till the 31st. Enjoy ZPS v2.0 Now! If you already have ZPS installed it should already be updating/updated and we've already contacted the Servers to let them know to update theirs. It's a very large patch (400+ MB) so get updating ASAP. If however you don't have ZPS...
ZPS v2.0 Available NOW on Steam! Plus Contest Winners! [zombiepanic.org]
Changelog
- Added ZPA gamemode.
.- Added "wounding" instead of infection for ZPA carriers. (Damage over time to humans)
.- Pistols and melee weapons dropped in ZPA fade after 20 seconds.
.- Choose4 now functions again in ZPA, allows you to switch team
.- Team autobalance is built-in.
.- "mp_zpanobalance" turns autobalance off in ZPA.
.- "mp_zpabalancefactor" changes the degree to which teams can be imbalanced.
.- "sv_zp_checkautobalance" forces an autobalance check.
.- Automatic weapon spawning system, no need for weapon entities.
.- New team score system implemented for ZPA. Your score is always on the left, color indicates team.
.- "zpathink" proceeds to the next ZPA side objective in testmode, useful for testing.
.- "mp_zparespawndelay" changes how long humans have to wait until they respawn.
.- "mp_zpatimelimit" changes the time limit in ZPA mode.
.- "sv_zp_solo" implemented for ZPA. It functions much like sv_testmode, but lets the round function normally.
- Added a new song (KM_Horde.mp3)
- Added Zpo_Shreddingfield
- Added Zps_Clubzombo.
- Added Zpa_Badbayou
- Added Zpa_Town
- Added Bezerk mode for Zombies.
- Added Objective list for levels.
- Added Objective beacons for levels.
- Added trigger_capturepoint_zp (Capture points).
- Added new Character (Lea).
- Added Phong shader to models (All characters, hands, some guns, some props).
- Added new melee weapon: Baseball bat!
- Added a new rain precipitation sprite and tweaked settings to get better looking rain.
- Added filter property to momentary_rot_button entity, which limits rotation to those activators who match the filter_activator_ conditions (see filter_activator_team).
- Added game_text recipient filter attribute, allowing mappers to filter recipients of text messages via the filter_activator_ (like filter_activator_team).
- Grenade cooking added.
- Updated Policestation.
- Updated Biotec
- Updated Nightmare.
- Updated Asylum.
- Updated Deadend.
- Updated Haunted.
- Updated Tanker.
- Updated Keretti.
- Updated Subway (ZPO version).
- Updated Deadblock (ZPO version).
- Updated animations for all melee weapons.
- Updated weapon pickup system, should be more accurate now.
- Waitress playermodel and texture updated.
- Replaced frying pan with a highly detailed cast iron pan.
- Replaced pot.
- Fixed Unload weapon bug.
- Fixed remaining issues with turning hardcore on/off. (Extra carriers, etc.)
- Fixed exploit when a player could block a door by spamming +use. Doors can't be closed while opening anymore.
- Eugene playermodel fixed weights and small updates to texture.
- Spawn points can now be enabled or disabled (Leveldesign).
- Buttons now have a built-in team filter (Leveldesign).
- Humanclip and Zombie clip now only block players, bullets can get through (Leveldesign).
- Timer visibility and scaling improvements.
- Removed Deadblock (ZPS version).
- Removed Subway (ZPS version).
- Removed Golfclub from Starting melee weapons.
Posted by GameStand Blog at 13:45 0 comments
Labels: News, Social Feed
Zombie Panic: Source Update
New Version: v2.0. Zombie Panic: Source is a cooperative survival horror Half-Life 2 Modification
Posted by GameStand Blog at 05:50 0 comments
Labels: Game Updates, update